#Infinity blade sword drawing series#
It's worth noting that your basic gameplay mechanic boils down to a series of one-on-ones, however there's plenty of (frankly surprising) variety and depth to the controls you have on offer and the intelligence of higher-level enemies certainly contributes to diversifying the experience so it never feels like a repetitive grind. Things do take a little while to ramp up, as your first few encounters with bad dudes will be an introduction to the control scheme more than actual life-or-death situations, but once you level up and your enemies stop telegraphing their attacks a week in advance, you'll find yourself legitimately challenged and there's an appositely rewarding feeling as you overcome each successively musclier foe. For such a relatively clichéd game in terms of storyline, Infinity Blade managed to suck us in and we feel like the quality of the presentation had a lot to do with it. What you'll want to do is plug in a pair of headphones or some external speakers, so as to truly appreciate the immersive nature of the audio-visual one-two punch before you. You'll be doing yourself a disservice, it must be said, if you play Infinity Blade with just your iPhone's underpowered loudspeaker for company. Jump past the break to see this visual feast in motion and to soak up some more of our impressions.
You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings - where body armor is optional, but helmets apparently are not. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful Gears of War console series to deliver the first mobile game built around its Unreal Engine 3. Aww, would you look at that, the iPhone's trying to play big boy games! Following in the well received footsteps of Rage HD, today marks the debut of Infinity Blade, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay.